I think the revolutions need to be reworked to be more viable (and frankly more interesting) than they currently are - but swarms of weak, low cost units absolutely do work. Or maybe you get access to a hero with an aura that boosts attack like Colombia does. Or maybe they give you access to a particularly strong unit like Chile's Hussar of Death or Egypt's Nizam Fusiliers and Mamelukes. Or you get auto-spawning units like Brazil or Haiti. Maybe it's South Africa where you get an extra factory for a better economy and slowly stacking hps with wanderlust. Maybe, like Hungary and Romania, you turtle behind endless forts/towers/blockhouses and let your passives fill the gap. There are a couple of strategic options you can give a civ to make those revolts work. You end up offsetting the lack of imperial +50% att/hp with sheer numbers! Swarming elephants with Indonesia is by far my favorite revolution. Ever play France to Haiti and spam TCs for free buccaneers? Endless swarms of the pumped into the front lines are very viable (and fun as heck!) Or try it with Brazil for the Voluntario da Patria swarms? They're more of a challenge to win with because getting a critical mass chews up so much of your population count, but it's doable. Swarms of units do not work f they are still held back by only Industrial Age upgrades and economy. That balance works because of the population requirements and should be preserved.īut it does not always work, and most Revolts are completely useless anyway. Many of the revolutions, as well as both the Aztec and Inca rely on swarming weaker, low population units. Strelets still cost 1 pop each and a single ronin would tear them to shreds. That will bring up the settler stats, down 26 lines theres a line for build limit, simply change the 99 to whatever you want, if you delete the line entirely I think it goes unlimited, never bothered trying though. There is supposed to be a trade-off between your very survivable and powerful high population units (mercs, elephants, artillery, etc) and your swarm units. Go into your data folder and open the file 'proto.xml' with notepad, and ctrl+f (find): Settler. Villagers return as Black Riders and Black Riders become heavy catapults.The solution to this problem is to fix the population requirements of the mercs and balance their use in other ways: longer train time, higher cost, explicit unit caps, etc. Then type MEDUSA and march them off to peril. To bring a villager back in the next life, highlight a member of the general populace and press. Sign Up for free (or Log In if you already have an account) to be able to ask and answer questions. You can have up to over 100 units in your tribe by converting! You cant edit the population limit when setting up a random map on Age of Empires. So any of you know how seems can’t find the strings to edit the pop cap. What i already know it’s how to make villager cost 0,1. Hello Modders I’m a beginner modder and want to know how to make Tuning Pack mods that make the unlimited pop cap.
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